Capcom Co., Ltd. · FY ended March 2026

Capcom's games keep selling beyond their release year

Capcom plans, develops and sells games for consoles and PCs. Its series, including Resident Evil, Monster Hunter and Street Fighter, reach players around the world.

New work reactivates an enduring library

An earlier game sells another 2.6 million units in a year

People continue buying a game after its release year. Across Capcom’s annual unit sales, purchases of those earlier titles account for a substantial share.

Earlier releases account for more than four in five units

DATA VIEW

More than four in five units were catalog titles

FY2026 consumer unit sales, including distribution titles. New means released in the current fiscal year; catalog means released in an earlier fiscal year. The categories match the earnings supplement p.7 linked above.

Unit sales: Catalog 83.7%, New 16.3%Unit sales
Catalog83.7%New16.3%

The published units are shown in increments of 10,000; displayed components do not always add exactly to the total.

More opportunities to buy a game and discover its series

Capcom describes a model connecting new-title and catalog sales. Someone who discovers a series through a new game or a media adaptation can also choose earlier entries. Alongside development, the company combines digital distribution, pricing and marketing to encourage those sales (earnings supplement p.6; growth strategy p.8).

Reaching players beyond a game’s release year

Capcom’s stated sales and IP strategy: digital selling above, building awareness of the series below.

Capcom development

Create games for PCs and consoles

Games available for sale

New titlesReleased in the current fiscal year

Catalog titlesReleased in an earlier fiscal year

PC and console players

Choose and buy new or earlier games

Giving the same series more ways to reach people

Characters and worlds

Media, esports and more

People discovering the series

Aim: grow the game’s fan base and buyers

Arrows show the company’s activities and aims. They do not measure purchases caused by each activity or flows of revenue.

Growth strategy:Game business p.6Sales and IP use p.8PC and local-market measures p.11Earnings supplement: category definitions p.7

Extending digital sales across PCs and overseas markets

Digital distribution lets Capcom offer older games without relying solely on boxed stock on retail shelves. Winning purchases also involves development for supported platforms and decisions about pricing and marketing in each market.

DATA VIEW

The same unit sales, viewed by format, platform and geography

Shares of FY2026 total consumer units. PC digital is included in digital, while overseas is a separate, overlapping classification. These three shares do not form a composition that adds to 100%.

93.0%Digital
54.5%PC digital
89.9%Outside Japan

Developing the next games while earlier titles keep selling

Adding new games and supported platforms requires people to make them, along with the development tools those people use.

THE VIEW AFTER THE NUMBERS

What the numbers suggest

At Capcom, making new games runs alongside the work of finding buyers for games already released. Resident Evil 7 is one example of those continuing sales.

The company sells its catalog digitally, adjusts its approach to platforms and markets, and uses media, esports and other IP activities to help people discover its series. Its explanation for sustained catalog sales brings together that selling and promotion with continued new-game development.

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Primary sources used

Consumer Business Sales Volume

Capcom Co., Ltd. · 2026-05-13

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FY26/3 Earnings Supplement

Capcom Co., Ltd. · 2026-05-13

Pages used: p.7 / p.7, 6

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FY26/3 Earnings Supplement: Mid- to Long-Term Growth Strategies

Capcom Co., Ltd. · 2026-05-13

Pages used: p.8, 6 / p.11 / p.15 / p.19

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