Bandai Namco Holdings Inc. · Fiscal year ended March 2026

Gundam connects four businesses at Bandai Namco.

Bandai Namco brings entertainment to fans through toys, games, visual and music works, and amusement facilities. Gundam model kits, console and smartphone games, and animated works show how the group offers stories and characters in different products and services.

One creative property, several ways to meet fans

Coordinating products around interest in Gundam

Watching an animated work, buying a model kit and playing a game involve different products and different businesses, even when all three use Gundam. In FY2026, the year from April 2025 to March 2026, Bandai Namco reported a result from bringing those activities together.

Choosing ways to reach fans for each IP

Different products and services bring IP to fans

IP: stories, characters and moreAdapted across businesses
  • A model-kit sprue and trading cards
    Toys and HobbySell toys and cards
    FansBuy and collect
  • A game controller and smartphone
    DigitalDevelop and operate games
    FansPlay games
  • A screen and musical notes
    Visual and MusicProduce and distribute works
    FansWatch and listen
  • An amusement store and arcade machine
    AmusementOperate facilities
    FansPlay at a venue

These are parallel ways to reach fans. The combination differs by IP; the arrows do not show a sequence followed by the same fan or an allocation of revenue.

Source: FY2026 consolidated financial report:IP strategy, toys and games (p.7) / Visual, music and facilities (p.8)

The Japanese presentation says all businesses achieved their initial annual plans. Their size and earnings nevertheless differ.

The scale of selling products and delivering games

DATA VIEW

Toys and Hobby is larger than game-led Digital by segment sales

Company-reported FY2026 segment sales. These figures include inter-segment sales, so they are not shares of consolidated revenue.

Toys and Hobby is larger than game-led Digital by segment sales
Toys and Hobby¥674.0bn
Digital¥476.6bn

The comparison uses the financial report’s segment table. Figures reported in millions of yen are converted to billions and rounded to one decimal place. These are the two businesses’ total sales, rather than their Gundam sales alone.

Reading segment earnings and the group’s accounts separately

DATA VIEW

Profit differs across the four businesses

FY2026 segment profit, before Other and adjustments including corporate costs. Source: the financial report’s segment table linked immediately above.

¥126.9bnToys and Hobby
¥56.7bnDigital
¥12.2bnVisual and Music
¥10.1bnAmusement

IP sales show which property expanded. Segment sales show the businesses delivering products and services. Consolidated results show the group as a whole. Adding Gundam as a fifth independent business would lose those distinctions.

THE VIEW AFTER THE NUMBERS

What the numbers suggest

Bandai Namco brings one IP to fans through different ways to watch, buy and play. That involves coordination among people producing works, businesses selling products, teams developing and operating games, and businesses running venues.

Gundam sales reached ¥254.3bn in FY2026. The company says a new visual work, the Expo pavilion and coordinated products and services expanded its reach. Across the segments, Toys and Hobby generated more sales and profit than Digital.

The same IP can involve different products and different economics. Reading the property’s reach alongside each business’s work connects Bandai Namco’s figures to concrete ways it serves fans.

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Primary sources used

Consolidated Financial Report for the Fiscal Year Ended March 31, 2026

Bandai Namco Holdings Inc. · 2026-05-13

Pages used: p.7 / p.7-8 / p.25

Open source →

FY2026.3 Information Meeting

Bandai Namco Holdings Inc. · 2026-05-13

Pages used: p.2 / p.9

Open source →

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