Sony Group Corporation · Fiscal year ended March 2026

Sony has the content and the technology to create it.

Sony makes and delivers games, music and pictures, and sells televisions, cameras and image sensors. Its anime businesses offer one way into the different jobs behind the five main segments in the year ended March 2026.

Works and the technology that creates them

Making a work and bringing it to an audience

Reaching anime viewers requires producing the work, introducing it to audiences and providing places to watch it. Sony’s 2026 strategy describes production by Aniplex and partners alongside Crunchyroll’s relationships with fans around the world.

ANIME: CONNECTED ROLES

Production, distribution and an audience

Production

Create works

Aniplex and production partners

Distribution

Reach viewers

Crunchyroll: global distribution and fan relationships

Audience

Watch and participate

Audiences and fans around the world

A simplified view of roles described in Sony’s anime strategy. Marketing and fan engagement connect companies and partners. The arrows do not describe every title’s rights, payment flows or a group-wide production chain.

Source: Sony Group Corporate Strategy 2026

Games, Music and Pictures earn revenue in different ways

Anime provides one concrete connection. The accounts group the work around content and services into broader segments.

Equipment for users, components for device makers

Alongside the businesses delivering works are businesses supplying equipment and the components inside it.

DATA VIEW

Five businesses on the same sales scale

FY2025 actuals, year ended March 2026. Displayed amounts are rounded to trillions of yen, before intersegment eliminations. Bars share a zero baseline; they are not shares of consolidated revenue.

Five businesses on the same sales scale
Game & Network Services¥4.69tn
Music¥2.12tn
Pictures¥1.50tn
ET&S¥2.26tn
I&SS¥2.15tn

Source: FY2025 Consolidated Financial Results, physical PDF page 5

The group total also reflects a change in Financial Services

THE VIEW AFTER THE NUMBERS

What the numbers suggest

Sony participates in making works, bringing them to audiences, and supplying equipment and imaging components.

Anime production and distribution show one connection. Consoles and network services, music publishing, television production, displays and mobile image sensors have different products, customers and revenue sources.

Connected roles coexist with distinct businesses. Reading the five segments through those jobs makes Sony’s combination of content and technology more concrete.

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Primary sources used

FY2025 Consolidated Financial Results

Sony Group Corporation · 2026-05-08

Pages used: p.2 / p.3, 5 / p.5 / p.5, 12 / p.5, 14 / p.5, 16 / p.5, 18 / p.5, 20

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Sony Group Corporate Strategy 2026

Sony Group Corporation · 2026-05-08

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¥19.133bnConsolidated advertising expenses, year ended March 2026