Nintendo Co., Ltd. · FY ended March 2026

Nintendo grows Switch 2 while selling games for two generations

Nintendo supplies game systems such as Switch and Switch 2, and games such as Mario and Zelda, to players around the world.

A lasting game catalogue alongside continued development

A game someone wants to play can give them a reason to buy a system. At its May 2026 briefing, Nintendo described attractive titles as an important factor encouraging the move to Switch 2. Software has a role in expanding the hardware base on which more games can be sold (Q&A p.1, Q1).

Nintendo’s stated business approach

From hardware ownership to games to play

  1. Nintendo sells the system

    Hardware on which to play games

    Buy a system
  2. Players with hardware

    Choose games they want to play

    Buy software
  3. Sales of games to play

    Packaged and downloaded versions

Two generations sell software in the same year

Actual sales in the year ended March 2026

Switch software

Long-selling titles and new releases

Switch 2 software

Titles for the new system

The upper row shows company strategy; the lower row shows overlapping sales in one fiscal year. This does not measure repeat purchases by the same people or show universal software compatibility.

Business approach: Q&A p.2, Q3Two-generation sales: results p.5

Two generations sell software in the same year

As the new system reaches more players, software for the established system remains on sale. The results for Switch 2’s launch fiscal year show that overlap.

DATA VIEW

Two generations of software sold in one fiscal year

Full-year sell-in for the year ended March 2026, in millions of units. Actuals include hardware and other bundles. Both bars share a scale starting at 0.

Two generations of software sold in one fiscal year
Nintendo Switch136.91 million
Nintendo Switch 248.71 million

The unit totals exclude download-only games and add-on content. For Switch 2 Edition titles, Nintendo counts packaged versions as Switch 2 software and downloaded versions as Switch software; upgrade-pass-only sales are excluded. The bars therefore show software units under Nintendo’s classifications, rather than buyer counts or the systems on which people played (results material pp.5, 12 and 26).

The forecast for the following year, ending March 2027, excludes bundles, so comparing it directly with these actuals would mix scopes. Nintendo says it set the combined two-generation forecast close to the previous year’s actual sales excluding bundles (Q&A p.4, Q8).

A hardware generation and a game have different lifespans

Part of that accumulated catalog consists of titles that keep selling years after release.

For titles released near the fiscal year-end, Nintendo also reported early sales over periods extending into the following year.

Digital revenue includes more than the counted game units

The distinction between packaged and downloaded games also changes what is counted. Digital revenue includes products and services that fall outside the software unit totals above.

Worldwide sales and the scale of play

Headquartered in Kyoto, Nintendo supplies hardware and software to players around the world. Regional revenue and annual playing users describe that reach through different measures.

New development continues alongside long-selling games

New games also give people reasons to choose Nintendo’s systems. The company acknowledges that software development takes longer than it used to and says it is adjusting development structures and processes. Keeping existing titles on sale and preparing the next releases are parallel jobs (Q&A p.4, Q7).

DATA VIEW

R&D spending exceeded advertising

FY2026. Both were large, but R&D was about ¥33.2 billion higher.

R&D spending exceeded advertising
R&D expense¥177.8bn
Advertising expense¥144.6bn

Nintendo also disclosed plans for development facilities. Annual R&D expense and planned capital investment spanning several years are different measures.

Films, merchandise and physical experiences add other points of contact

Nintendo also reaches people through films, merchandise and visitor experiences. Separating revenue from facilities helps put that expansion in context.

THE VIEW AFTER THE NUMBERS

What the numbers suggest

Nintendo expands hardware ownership and sells games for those systems. In the year ended March 2026, Switch 2 adoption overlapped with original Switch software sales, while a title released in 2017 continued selling.

Nintendo considers both generations as a software business, keeps established games on sale and develops the next releases. As development takes longer, its software sales and R&D figures show those two jobs continuing side by side.

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Primary sources used

FY2026 Financial Results Explanatory Material

Nintendo Co., Ltd. · 2026-05-08

Pages used: p.4 / p.5,12,26 / p.6 / p.8 / p.15 / p.16,26 / p.26 / p.27

Open source →

FY2026 Financial Results Briefing Q&A

Nintendo Co., Ltd.

Pages used: p.1,2,4

Open source →

86th Annual Securities Report

Nintendo Co., Ltd.

Pages used: p.20 / p.21

Open source →

Mario Kart 8 Deluxe official product page (Japanese)

Nintendo Co., Ltd.

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Construction of the Technology Development Center

Nintendo Co., Ltd. · 2026-06-25

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