COMPANIES

Look at a company

We reorder company-published primary sources so the outline of the company becomes easier to see.

Capcom Co., Ltd.FY ended March 2026

Is Capcom a company that sells new games?

83.7%Catalog-title share of unit sales
93.0%Digital unit-sales ratio
244Countries and regions with unit sales
What emerges

Capcom is not only a company that must keep landing new hits. New releases reactivate older games, while digital distribution, PC, global pricing, media use and licensing extend the selling life of IP. An in-house engine and more than 3,000 developers support that cycle.

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Zensho Holdings Co., Ltd.FY ended March 2026

Is the company behind Sukiya really a beef-bowl company?

¥1.264tnFY2026 revenue
14,947Worldwide locations at March 2026
42.9%Hama-sushi + Global Ready-Made Meals share of revenue (site calculation)
What emerges

Zensho is less a company that owns a very large beef-bowl chain than a global food-infrastructure operator: restaurants, sushi takeaway, retail and other formats connected to a system that designs procurement, manufacturing, logistics and sales together.

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株式会社ラウンドワンFY ended March 2026

Is Round One a bowling company?

60.2%Amusement share of revenue (site calculation)
59 storesU.S. stores in FY2026
~30/monthCollaboration campaigns
What emerges

ROUND ONE is less a chain of bowling alleys than an operator of large indoor entertainment boxes, continuously refreshing the reasons to visit through crane games, collaborations, sports, karaoke, standardized operations, and new formats.

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株式会社良品計画FY2025/8

Is MUJI a household-goods retailer?

46.9%Share of operating revenue from household goods
757 / 1,474 storesStores outside Japan / total stores
17.5 millionAnnual active MUJI app users in Japan
What emerges

Ryohin Keikaku looks less like a specialist household-goods retailer and more like a company expanding everyday-life touchpoints through products, stores, apps, community activity, circularity and accommodations.

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Pan Pacific International Holdings CorporationFY6/2026

Is Don Quijote really just a discount store?

¥2.45tnFY6/2026 net sales
364mH1 checkout transactions worldwide
96.2%Domestic share of operating profit in the plan baseline year
What emerges

Don Quijote looks less like a retailer that simply stacks up cheap goods and more like a retail market-share platform that uses price to drive traffic, then combines food, private brands, tax-free demand and new formats to expand the share of each shopping mission it captures.

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Oriental Land Co., Ltd.Fiscal year ended March 2026

Is Oriental Land really a company that grows by attracting more visitors?

27.53mAnnual theme-park attendanceDown 0.1% YoY
¥18,403Net sales per guestRecord high
¥330bnPlanned investment in Disney cruises
What emerges

Oriental Land was not merely trying to increase attendance: it was raising the value of each visit through experiences, hotels and heavy capital investment, while preparing to move its next growth platform beyond Maihama and onto the sea.

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Sanrio Company, Ltd.FY3/2026

Is Sanrio really a Hello Kitty merchandise company?

40.1%Operating margin
¥96.4bnRoyalty salesAbout 49.7% of consolidated revenue on a simple comparison (our calculation)
62.7%Share from non-Hello Kitty charactersBased on merchandising and licensing gross profit in Japan and overseas (our calculation)
What emerges

Rather than a merchandise company dependent on one star, Sanrio has become a character-IP portfolio business that rotates and grows many characters, scales them globally through licensing, and is now moving into self-published games and in-house animation.

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Nintendo Co., Ltd.FY ended March 2026

What kind of company is Nintendo now?

76.9%Sales outside Japan
54.6%Digital share of dedicated-platform software sales
¥177.8bnR&D expenseAdvertising expense: ¥144.6bn
What emerges

Rather than moving away from games, Nintendo looks like a company built to sell games for a long time and invest heavily in whatever comes next.

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